Please sign up for Workshops using the schedule below, or at Sched.org or use the mobile site.
Hover over the items below to see descriptions and add sessions to your schedule. Please help us so we can assign the correct size rooms and the session chairs can correspond with you.
Directions to the Collaborative Life Sciences Building (workshops location)
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
What is the role of digital storytelling in research communication? How can we use digital media to reach a broad lay audience while maintaining academic integrity and providing more than sound bites? What are the pros and cons of using contemporary media (e.g., 3D animation, and interactive immersive experiences) in visualization projects? How can visualization be used to supplement grant proposals?
This workshop will explore these and related topics, looking at a range of examples, including visualization projects created by students and faculty at Oregon State University.
Examples from the Oregon State University I.D.E.A.S* Visualization team. (*Innovation in Design, Education, Art and Story)
Cancer research: http://osuidealab.org/projects/cancer.html
Proposal for UAE Robotics Award for Good international competition https://youtu.be/4uPz5picO8M
Limited Capacityfull Adding this to your schedule will put you on the waitlist.
This hands-on workshop is designed to empower scholars with visual thinking skills. We expect to help them create confidence and acquire basic skills to move beyond text-dominated research communication.
Using design-thinking methods and the "Research Dissemination Canvas" - a tool we have been developing over the last years - we will go through all important steps and decisions that one needs to take in order to design a customized visualization for a research project targeting a specific group of people.
Our meeting will be divided in two parts. First, we will set the grounds of visual thinking, with vocabulary, grammar and tips to to create visual narratives. In the second part, participants will have the chance to apply their basic skills by visualizing a story--related to a research project--pitched by one of their peers.